Game quest for a summer health camp. Quest for children in nature "Summer holidays Quests for children in the school camp

Household affairs

New! Quest for children in nature "Summer holidays" - a ready-made set of colorfully designed tasks with which you can organize an exciting quest with the search for a hidden treasure for children in nature (in the country, in the village, on the street in the yard of a private house or cottage, in a children's camp, on the banks of a river or sea, on seaside resort).

Quest for children in nature "Summer holidays" is a great way to have fun with children in nature during the summer holidays.

All the tasks are completely ready - you just need to select the most suitable ones by keywords, print them out and arrange them right before the start of the game in accordance with a well-thought-out search chain.

Ready scripts for the quest. Detailed information can be viewed by clicking on the image of interest.

About the kit

  • Quest for children in nature "Summer holidays" includes a set of tasks, each of which is hidden in a specific place. The solution to each riddle points to the location where the next clue is hidden. Thus, a chain of tasks is obtained, which must be completed step by step in order to find the hidden surprise.
  • The quest provides for a wide variety of universal places in nature (in the country house, in the village, on the street in the courtyard of a private house or cottage, in a children's camp, on the banks of a river or sea, in a seaside resort), where you can hide riddles and the surprise itself.
  • The kit allows you to create your own unique search chain: tasks can be arranged in any sequence and make any number of stages, which is very convenient for the organizer of the quest.
  • Hints are colorfully designed, contain interesting puzzles and quick wit tasks based on word games. The set contains 8 types of tasks with various options keywords.
  • The kit is designedfor children from 8 years old. The tasks are not primitive, they are selected in such a way that they will be interesting not only for children, but also for teenagers.

With this kit, you can organize a quest:

  • for two commands: each type of task is made in two versions, with different keywords - so that the teams have equal chances, and victory depends on the speed of reaction and ingenuity of the players;
  • for one player or for one team of players: in this case, the organizer of the game will have a choice of the most convenient places in nature for compiling a search chain; in each type of task, you need to choose the option with the most appropriate keyword.

Set design

You can start the quest game in an original way with the help of a special postcards. It is stable and cooks in just a few minutes (details included), in the middle is the first clue; postcard format - A4. When finished, it looks like this:

assignment assignments

Description of tasks

(in brackets are key places where you can hide clues and a surprise)

  1. parrot hint ( package, pole ). Interesting cipher.
  2. Confusion on the beach ( stone, flowerbed). Observation task: you need to find slippers that do not have a pair.
  3. At sea (bag, hat ) . Interesting and colorful work.
  4. cloud cipher ( coniferous tree, fruit tree). An exercise in mindfulness and concentration.
  5. Mysterious Beasts ( magazine, newspaper) . A fun task, you need to figure out which animals are hidden in the picture.
  6. giraffe clue ( water, bush). Checking knowledge of the Russian language :)
  7. Wrong letters ( fencing,leading). To read the hint, you need to cross out all the wrong letters.
  8. Stash ( gate,porch). The original logic puzzle.
  • postcard to start the quest
  • recommendations for the preparation and conduct of the quest
  • tasks and answers (each task is immediately followed by an answer, and for convenience and clarity, all answers are formatted in the same way as the tasks themselves)

The kit is offered in in electronic format- you need to print everything you need yourself on a color printer(postcard and assignments look great on regular office paper).

Kit format: tasks and answers - 32 pages, instructions - 5 pages (pdf files), postcard to start the quest (jpg file)

After clicking on the button, you will be transferred to the Robo.market basket

Payment is made through the payment system Robo cashier over a secure protocol. You can choose any convenient payment method.

Within an hour after successful payment, 2 letters from Robo.market will be sent to the mail you specified: one of them with a receipt confirming the payment made, the other letter with theme“Order on Robo.market #N for the amount of N rubles. paid. Congratulations on a successful purchase!" — It contains a link to download the content.

Please enter your email address without errors!

All of them are successfully carried out by active mothers and novice animators. Thanks for the kind comments!

This quest is intended for children 10-13 years old. Many at this age love dinosaurs, so the sci-fi story of my favorite Conan Doyle, The Lost World, based on which the game is based, will not disappoint them. I really hope that after the quest the children will run to read the book itself.

I can’t tell you with what pleasure I myself re-read the shabby PAPER book when I was preparing material for the script ... I envied myself!

The essence of the quest

  • This is a quest that can be carried out in an apartment of any size, in a cafe, in a country house, in a classroom and in nature. The props are the simplest, and you don’t need to hide anything anywhere. Comfortable! .
  • There can be only two children (these are already two teams), 6, 8, 10, etc. If the area allows, the quest can be held for 30 people, divided into teams.
  • I have prepared worksheets with tasks (download them for free), but you can easily remove the extra ones and add your own tests. On the first sheets, the riddles are more complex, on the last - just fun tasks so that the children have fun and "let off steam", dance and make faces.
  • The purpose of the quest is to get admission to the Lost World (the country of Maple White). It will be just a sheet of paper with the appropriate entry, but you can put gifts for the birthday man or all guests along with the certificate.

For the completed tasks, the teams receive points, which I propose to give out in the form of gummy worms (in the story of Conan Doyle there were poisonous yarakaki snakes). We put Yarakak for passing the tests in separate banks for each team. If the task is completed without a hint - 2 worms. If with a hint - 1 worm. Failed - the worm is not supposed to.

At the end, we give everyone the same gifts, but the winning team can be additionally awarded with chocolate dinosaur eggs.

Where to begin?

My script uses the names of the main characters in the story. In principle, you can play right away, but it would be better if you at least briefly tell the essence of the book. I propose to sit children in front of a computer screen and show footage from the old Soviet filmstrip "The Lost World". This will take about 10 minutes. Everything is very short, but the game will go differently.

What should the leader do?

1. Give each team a sheet with a task, supporting materials and props.
2. Make sure that the children read and understand the task or read and explain the essence on their own.
3. Record the time when it is necessary
4. Follow the progress of solving riddles and give hints in time.
5. Kindly announce the winner of each challenge and put the gummy worms in different jars.
6. Follow the progress of the game, help and cancel difficult tasks if the children do everything very slowly.

What do tasks for teams look like?

I tried to prepare everything so that you can just download and use. I remind you that you can edit each sheet, adding or simplifying tasks.

These are 8 sheets with a brief dossier and tasks from all the heroes and characters of Conan Doyle's story "The Lost World".


I give you 10 folders, which will contain:

1. The task sheet itself from one of the heroes of the story (this is a text format, pictures are not visible on the preview, you need to download for editing)
2. Auxiliary pictures, if they are needed to complete the quest
3. Filmstrip Part 1 and Part 2 (you can watch directly from my Yandex disk, using the arrow, you can download it to your computer)

Quest scenario and instructions for the host

In the left column - briefly about the task for children (it is completely on the sheets that I give for download).
In the right column - comments for the presenter. I don’t write riddles in detail - everything is in that wonderful folder.

opening speech

Greetings, daredevils. I am a descendant of Professor Challenger, who proved to his contemporaries the existence of the Lost World. The laws of nature have lost their power in this place due to complete isolation from the outside world. This is an amazing plateau with dinosaurs, pterodactyls and ancient plants.

My great-grandfather carefully encrypted all the coordinates, and only a select few can get admission to the Lost World! Are you ready to take the risk?

If you manage to cope with all these tasks, you will receive a certificate from me. Present it to our faithful assistant, who lives in the Amazon, who will show you the way to the Lost World.

Maple White Artist Jobs

Who found the artist

In the task "Who found the artist", the children have to compare the fingerprint on the bottle with the prints they get on the extra sheet.

One print needs to be cut out and glued to any bottle. Children compare pictures. Correct answer: Professor Challenger found the artist.

Encryption

Each team receives one any book and a word (phrase) of 8 letters. Children encrypt words and exchange books and ciphers to decipher the opponent's code.

The host gives one team the word "Help", the other - the phrase "Diamond is here." Monitors the correctness of actions, gives a command for the exchange of encryption.

Album with drawings

The team gets a dinosaur coloring book. But you need to color it ... with plasticine! Tear off small pieces and quickly close up the dinosaur itself and the background. Everyone needs to work at the same time to get something worthwhile in 5 minutes.

The leader marks exactly 5 minutes. Based on the results, it gives the teams points. At the end of the quest, you can arrange an exhibition of plasticine paintings.

Assignments of Professor Challenger

Three riddles

Riddle 1.Continue the sequence C, O, N, D, Z, F, M (there are details on the sheet)

The host gives a hint in case of difficulty: remember the calendar. Correct answer: these are the first letters of the months starting from September. The next letter is A (April).

Riddle 2. If you call her name, she will disappear...

Correct answer: silence.

Riddle 3. Five round gingerbread should be divided into 6 people. But! You can not divide each gingerbread into 6 parts.

To solve, distribute paper and pencils, let them divide circles on paper. Correct answer: If we cut 3 gingerbread cookies in half, we get 6 identical parts. We cut the remaining 2 gingerbread into 3 identical parts and again we get 6 identical parts.

Balloon

Children receive materials and instructions for making a balloon with a basket for flights

The facilitator gives each team one helium balloon, thick thread, sticky tape and a disposable cup. The team that did everything quickly and efficiently wins.

It took my daughter 4 minutes to make such a ball. To prevent it from flying away, they put a dinosaur there.

Assignment of journalist Ned Malone

Lost world map

2 people from each team participate. One holds the open felt-tip pen motionless, the second runs a piece of paper along the tip of the felt-tip pen, trying to repeat Ned's card.

The facilitator distributes felt-tip pens and sheets of paper on a solid basis - the sheet should not be bent. The winner is determined by the quality of the drawings.

Professor Summerlee's Quest

Ice Balls Mystery

Children receive balls that must be thawed under running water and find a note with a puzzle about a father and two sons.

Ordinary balloons are stretched over a faucet, filled with water to the size of a tennis ball, tied and frozen in a freezer. With a toy, they look very cool! Place a note with the task in one ball, after wrapping it in a bag. If this is not possible, inflate the balloons and let them pop.

Correct answer: Both sons cross first. One of the sons returns to his father. The father moves to the opposite bank to his son. The father remains on the shore, and the son crosses to the original shore after his brother, after which they both cross to the father.

extra phrase

Children must find an extra phrase among 7 sentences.

Correct answer: all phrases are palindromes, i.e. are read from left to right and from right to left in the same way. All but one: "I'm joking like that."

Traveler John Roxton's Quest

Fruits and roots

Choose one representative from each team and blindfold him. They have to try 5 different fruits and vegetables and guess what they are.

We cut all the products into small pieces, give them in the mouth, piercing them with a toothpick. Apples, pears, plums, grapes, carrots, beets, cabbage, bell pepper, garlic, onion, etc. Oh, they make such faces ... Everyone has fun!

Color and name of stones

Just connect the color and the name with lines. There are 2 stones for each color.

The fastest team wins, as the task is very simple.

The task of the black servant Sambo

ropes

You need to quickly, efficiently and firmly tie 10 pieces of clothesline.

All-camp (mass) events in modern children's centers originate from the emergence of the first children's camps in our country. They were born completely naturally, almost immediately with detachment affairs. And today we have a rich pedagogical treasury not only of the events themselves, but also of ideas, concepts, approaches. However, due to the frequent renewal of personnel in children's centers and camps, the process simply does not have time to go through. vocational training teachers-organizers and leaders, in whose hands all the responsibility for the events that we used to call "general camp" or mass events is concentrated.

In all my leadership and organizational activities, I have never come across articles, methodological recommendations, textbooks on mass events. Something can be found in the field of culture, where there is an institute for professional training of event organizers. But this is mainly a concert, competitive activity, and in our field, where in one event a child can not only have fun and play, but also learn something, become “better” as a person - there are no methods that would distinguish “quest” from “ role-playing game” or even from a concert program, I have never met.

In the ANO DOOTs "Scarlet Sails" we made an attempt to summarize the accumulated experience and use it in the training of counselors, so that at the planning meetings, beginners would not be afraid of the terrible words "KIP", "IPS", and their older comrades did not have to explain for a long time not only the secret the meaning of the abbreviations, but also the inner content. For to make the same games at the stations, absolutely unlike any others, our organizing teachers have sharpened up, but explaining another fresh idea even to experienced counselors is hard work.

We tried to compile a more or less complete table of events and combine them according to forms - according to those magic abbreviations that we ourselves are already used to communicating with: “KIP” (competitive game program), “IPS” (game by stations), “TRP” ( dance and entertainment program), “SRI” (role-playing game), etc., and besides, “quests”, “concert programs”, “exhibitions” and much more were taken out into separate forms. But in order to convey to a person who had just come to learn the leader’s craft, how all these names differ from each other, I had to look for “litmus test papers” - indicators that would explain the differences between one and the other in an accessible and understandable way. And at that moment, as it is fashionable to say now, I had an insight. The thing is, when I tried to explain to my colleague, the organizing teacher, that the traditional event "Agiotage", where the guys, visiting a great many stations, receive tokens for winning or participating, and then spend them on snowmobiling, sweets, etc. This, in its form, is nothing more than a game of stations, then received a fierce rebuff. It turned out that I saw this event in two more Tyumen camps, only they were called "Fair" and their principle of holding did not differ from each other. For my colleague, there was no other event except for the “Agiotage”. She saw only "The Excitement". “Agiotage” for her is not a game of stations, even though there are more “stations” there than anywhere else.

A similar case was described to me by another colleague, already in the shift leadership department, Natalya Muzyro. At one of the municipal seminars as an invited specialist, she talked about role-playing games. And the older generation of teachers, having heard that Zarnitsa is nothing more than a paramilitary role-playing game, rushed at poor Natalia with righteous anger, proving that Zarnitsa is Zarnitsa and cannot be anything else. And the fact that in this game there is a plot in the form of a legend of military exercises, and each child plays his role (commander, private, radio operator, etc.), while having some freedom of action and choice within his role, the older generation did not care at all and they did not want to hear about any “forms of events”.

Two years ago we realized that this was a big failure in our work. We write technical assignments to organizing teachers, and we cannot convey our idea to them, we come up with events and are not able to explain them to counselors.

At my request to the candidate pedagogical sciences, game engineer Kudashov Grigory Nikolaevich, to help with the search for literature on events, I was surprised to learn that they do not exist as such. And write like guidelines, textbooks and other things are not entirely correct. Then I learned an interesting opinion - "any such training manual would completely kill the creativity in organizing events." It was a revelation for me until the moment when I realized that we, who work in the children's health and education center in the "non-stop" mode, when one shift is immediately replaced by another, are not quite "creators" in the usual sense. Yes, my colleagues consider it bad form to hold the same event several times, yes, we invent and implement any event based on the plot, goals and objectives of a particular shift, but we do not change the form. You can replace the plot, you can edit the principle of evaluation, you can introduce more and more new elements into familiar forms, but ... We are still “artisans”. We use familiar forms over and over again, changing their content. But at the same time, we have never been reproached for repeating ourselves. Our counselors change every year, this is a natural process. But the success of the event just largely depends on them - on the final performers. Try to hold an event even for a hundred children, if their leaders themselves do not understand the rules, cannot be interested in the gameplay, convey the plot, fulfill their task as actors, organizers, animators, etc. Therefore, we simply need a common “language”, a common understanding, although forms of events. Maybe someone will be surprised, but someone will understand painfully the fact from my experience when the newly passed counselors cannot distinguish the classic competitive-playing program on the stage from the game at the stations on the territory. And they cannot, accordingly, prepare their squad - from the uniform to the emotional mood. Our craft simply required defining the terms, characterizing the forms of events.

Bringing the reader to the immediate subject of the conversation for so long, it is absolutely clear to me that without understanding the importance of singling out such a form as “quest” as a separate category, further text will not work. For everyone will understand in their own way, but I would like to communicate in the same language.

What is a quest? First of all, commercial projects come to mind - quest rooms. These are very interesting quests in terms of content. We are immersed in the role of detectives who are trying to investigate a complicated case, as captives of a mad scientist trying to destroy the world from his laboratory, and so on. There are such quest rooms in almost every city. There are quest rooms in children's camps, but a quest in a children's camp is not only a quest room.

First of all, you need to understand that the quest is only one of the forms of events that is used in team work and general camp events. Moreover, two quests on the same shift can be absolutely different from each other. The trick is that the quest has one distinguishing feature which I would like to talk about. Despite the fact that "quest rooms" have firmly occupied their niche in gaming technologies, many of their features are only conventions.

The use of limited space in quest rooms is a game convention and should not be assumed that a quest always has such limits. By the way, staying in quest rooms can also be limited in time - this is also a convention of commercial activity, and not a rule.

Let's try to characterize the very concept of a quest.

A quest in a children's camp, in my opinion, is an event based on game "mechanics" - a system of "riddles" and "keys" that lead the player to one or more logically built outcomes. The quest can have its own plot, can be carried out both in a strictly limited and in a conditionally unlimited space, can have the ability for players to interact with each other or with the direct characters of the plot, and can serve as a means for the player (child) to master the knowledge and skills offered by the pedagogical goal of the shift .

Thus, the quest, as a form, is in no way limited by dogmas on the principle of organizing space, building a plot, using props, player interaction, etc. The quest, as a separate form, has only one essential detail, the very characteristic that I mentioned above as “litmus test”. This is a system of "riddles" and "keys", on which Her Majesty the Game is built.

Who said that the quest cannot be carried out by the host from the stage in the assembly hall? Or a counselor within a residential building? There are no restrictions for the organizer, the main thing is that understanding the "quest" as a separate game form helps its organizers prepare and implement it as an event in a limited time. All the salt in understanding just lies in the magical "riddles" and "keys". Let's take a closer look at them.

The main element of the quest is the “mystery”. We may or may not know what we are looking for at the end, but all our activities as participants in the quest will be related to solving riddles, searching for ciphers and decrypting them, finding codes and using them, and much more. It is important to understand that the word "mystery" is a convention that simply characterizes this important element. Guessing, for example, the word in the game "Crocodile" is also solving a riddle. Only it is not written on paper, entered into a computer and not encrypted in a letter. But it also carries important game information for the participants.

For every "mystery" there is a "solution". The second element of the quest is a system of "keys" that leads to a specific result. Having found three keys in a closed room and opening three chests with them, we seem to get access to the next level. Each guessed "riddle", each found key, each decrypted message escorts us 1 step forward to the denouement of the quest. Moreover, a consistent search and solution is also a convention. Imagine that you only know the end of the story, as in a crime - in front of you is a robbed safe, evidence left behind and there is a circle of suspects. All detectives in literature are an interestingly described quest plot. Have you ever collected a package of documents and certificates to send a child to a children's camp? Or passed a medical examination for employment in the camp? Congratulations, you have completed the challenge. Only the riddles there are not interesting and the process itself is not very exciting, because there is no game plot, and we know exactly what we have at the beginning and what awaits us at the end. That is, the Game itself does not take place.

The main value of the quest as a form is the emotional feature of the game. What do people experience when they first enter the quest room? Confusion. They do not know, left to their own devices, where to start and what actions will help them complete the quest successfully and what will not. Only attempts, activities lead to results. And at some point it may not help you logical thinking, associative or your emotional intelligence will help. Or divergent, when the result is achieved not by one solution, but by many different ones (in quest rooms, everything is consistent and straightforward, if you look back at the game after passing it).

The main value of the quest in the conditions of the children's camp is its possibilities. In addition to the fact that the quest itself makes the brain work, think, connect all the reserves, it is a means for the child to assimilate information. What will be in it? We concluded in the quests the personality types of the child and showed the counselors examples of behavior. You can enclose several paragraphs of the history textbook in the quest and encrypt key dates. Moreover, key historical figures will be present in the characters of the quest. It is quite possible to collect a child on a hike by arranging a quest to collect things for him. The main thing is not to forget to enclose all this in a system of "riddles" and "keys". Otherwise, it will turn out to be a rather boring game of stations. A badly organized quest will not become a good game on the stations.

By the way, how does a quest differ from other forms, for example, a concert program or a role-playing game?

Precisely and only by the "riddle-key" system. Everything is built on it. Riddles can also be in the competitive game program. But it evaluates the number or speed of riddles solved, and not the result to which they led. Because solving the riddles will be a competition. Even in the playlist of a dance and entertainment program, if desired, you can encrypt the message. Only the main element in this program is still dancing and entertainment. And the main element of the quest is a system of "keys" encrypted in riddles. I will give an example so that the reader can still abstract from quest rooms and “mysteries” in their usual sense.

In May 2018, we held a counselor's seminar before the summer season. And we decided that we just need to take advantage of the experience that our colleagues from the Childhood Island camp gave us. It was the quest idea. Our version had its own plot - two guys quarreled while playing an old game, and its heroes escaped from the game into the real world (the idea was taken from the movie "Jumanji"). The task of the counselors is to find the runaway heroes and bring them back before midnight. The whole point was that in each hero a code was encrypted - a type of personality. The child is “anxious”, “hyperactive”, “demonstrative”, etc. And the heroes did not agree to go to the place allotted to them until the counselors-players unravel their code and build their behavior in accordance with it. By the way, it was also a horror story and we gave a hint to the code through the behavior of the characters. Someone climbed the stairs, sat on the branches, ran away. Someone stood and whimpered, afraid to cross the dark bridge. We collected children's fears and, interpreting them in the plot of the game, waited for the counselors to solve the code, guess what kind of behavior model they should build. This was the clue, the key was the knowledge that the counselors received at the Counselors' Training School, our interpretations of children's fears were clues. Our goal is to evaluate their training and make it clear that even such complex psychological topics can be presented in a playful way, it is quite accessible.

Once again, there are no restrictions.

The riddle may take the form of text, digital code, pictures, pantomimes, QR codes, the behavior of the hero in the context of the plot - anything! The field for creativity is unlimited. Otherwise, it would not be creativity, but the game "mechanics" - the principle of conducting a quest as a game form - remains unchanged: "mystery-key". It is this element that makes us more like “artisans”, but conditionally, not to the full extent, which is wonderful both because we always have a “field for creativity”, and because in conditions of limited time and professional conventions, we need to organize an event from the stage ideas and goal-setting, to the stage of implementation and analysis.

The human brain is designed in such a way that it enjoys going from point "A" - a mystery, to point "B" - a clue. In addition, the quest is almost always framed in the plot. Whether it's a fairy tale, the motive of a film, cartoon, book - all this only helps the participant to join the process. Be interested first in the "wrapper" of the candy, called the quest, and then move on to mastering the contents. But from the point of view of pedagogy, it is the content that is the main value. This, unfortunately, is often forgotten by the organizers of quests. The difference between a commercial quest and a quest in a children's camp lies in the purpose of its implementation - making a profit through an exciting game form or education and upbringing of a child. Feel the difference? There is not much time to organize the pedagogical process in the camp - a maximum of 21 days. So is it worth spending it on exciting and well-organized quests that do not have a specific pedagogical goal?

Why do we need quests? Any form of activities that are taken into "armament" on a shift is nothing but a working tool for a teacher. Let's draw an analogy with building a house. The goal is clear - to build a house for any needs. A hammer in this case is a necessary thing, but hammering screws and self-tapping screws with it is a disastrous thing. The forms of activities that we use on a shift are, of course, much more versatile than a hammer when building a house. However, to open a shift when the children have just arrived, are unfamiliar and not adapted to new conditions for them with a role-playing game, the task is truly impossible. Each form has its own, unchanging, functions that they perform. And the quest has several main functions that have traditionally been established in the ANO DOOTS "Scarlet Sails":

– Assistance in the implementation of the pedagogical goal of the shift. That is, the creation of an environment that helps the formation of moral qualities in a child, various kinds thinking, moral and value orientations, communication skills, etc. (specifically based on the purpose of the change). This feature is top priority. Otherwise, why do we need these events at all?

— Development of the plot of the shift - maintaining the emotional atmosphere, harmony and consistency storyline in the understanding of the child. It is development, not a plot, although the one who really manages to “start” the plot with the help of a quest is a true Master and Creator.

– Teambuilding – contributing to the formation of a temporary children's team, prevention of conflict situations. An additional but important feature, I think it needs no explanation.

I believe that in every camp that has adopted such a game form as a quest, these functions are similar.

Project Manager ANO DOOC "Scarlet Sails", Tyumen

(Autonomous non-profit organization children's health and education center "Scarlet Sails")

Scenario of the quest game "Keys to Summer"

Leading: The summer months turned to our camp - June, July, August. They complain that a catastrophe could happen in their Calendar country. Gone are the ancient summer artifacts, without which the summer may fade away. They were kept in the residence of the Firebird, the queen of the Summer months. All that remains is the magic mirror, through which the Firebird searches for his artifacts. She follows the trail of the kidnappers and leaves her feathers for volunteers who love summer vacations to help her find what's missing. The summer months gave us three feathers of the Firebird, from which we need to start the search for artifacts.

Host: We do not know how insidious the thieves are, so we will split into groups to make sure we find all the missing artifacts.

Division into groups by using summer months (cards with the words "June", "July", "August")

Remember the three main rules for finding artifacts:

  1. Move only as a group.
  2. The search area is marked on the map. If your group goes outside this area, then you will not be able to be the discoverers of artifacts.
  3. At each point, you need to find the Firebird's feather and determine the location of the next point. The firebird's feathers should lead to a cache where the artifacts are hidden.
  4. If you find someone else's "feathers" - leave them in place, otherwise the search thread will be interrupted.
  5. After you have found all the artifacts, you return to this place. Only by linking together all the artifacts can we avert disaster.

The first (blue) route (the starting point is marked on the map):

  1. “From the big money box, go straight to the big clock and after counting 25 cells, look around.”
  2. "The third tree is from the one whose name is unknown to the one who knows all the brides and grooms."
  3. “All the benches stood in a row, and she was alone, standing in the sun, but looking at the time.”
  4. Meets June. Team building game. June gives the pen, which says about the cache. “In the center is a circle, from the circle are rays. One beam goes where you go every day. Follow the beam and it will reveal the secret to you."
  5. In the cache - an artifact and a feather. "A colorful rooster will tell you where my feather is"
  6. “Come back home, but don’t forget to look at the newspaper on the way”
  7. "Your journey has come to an end - you will find a cache in a brick wall."

The second (green) route (for kids):

  1. “From the SUT door, go left, then turn left again, go straight up to the first long step. From it, look to the right - you will see an iron rod, and there it’s not far from your feather.
  2. "Count three lanterns from your left hand big man take a look around"
  3. "Look at the clock, right below it you will find your pen"
  4. Meets July. Team building game. July gives the pen, which says about the cache. “An unusual ring in iron bars is chained. You will slowly go around it, and in the hollow you will find a cache.
  5. Feather in the hollow: “And now the main condition is that you should always have a big watch behind your back. You will find the path by the riddle:

In a piece of pastry there was a place for the filling,

Inside it is never empty - there is often meat or cabbage.

  1. "Come back home, the last feather is hidden behind the second door"
  2. “Your path has come to an end, it remains to find an artifact where the yellow-green miracle Yudo stands”

Third (red) route:

  1. Start your countdown from the hottest spot in the park, which should be behind you. On the way you will meet an obstacle - go around it to the right, and go straight again. At the end of the path, look around and find a feather.
  2. Your pen is where the weak have no place.
  3. Stand so that there is a clock on top, a wall on the left: between them is a feather.
  4. Meets a character. Team building game. The character gives the pen, which says about the cache. "Find a spruce by right hand the man that the whole city looks at on his birthday"
  5. From where you are standing, count out 4 answers to this riddle.

“It is worth the whole day - he is not lazy.
And when the evening comes, the work will start”

  1. "Go back home, but don't forget to inspect what's at the door"
  2. “Your path has come to an end, it remains to go through two doors, turn right and find a cache near the one that sees the waves in a dream.”

At the end of the route, the teams show the found artifacts and express their assumptions about their role.

The facilitator concludes:

Hourglass, which count the summer time

water bottle, which stores an inexhaustible source of moisture

solar disk that reflects in the sky and the sun gets brighter

Wand of Neptune, which restrains the water element and makes it possible to swim in reservoirs.

Book of Transfiguration, which records the signs of summer time

web of dreams, which catches all nightmares and fears and does not allow them to scare tourists on a hike

The game ends with a flash mob in honor of the summer holidays

.
The meaning of the quest consists in performing all kinds of tasks (logical, gaming, ingenuity and enterprise, etc.).
It is necessary to play the situation: the plane crashed in the ocean. Nearby is an uninhabited island.
Quest Purpose: Get to the island and survive until the rescuers arrive. The purpose of completing each task is to obtain a unique code that entitles the team to receive the next task. The goal of the quest, like a game, is to complete all tasks faster than the opposing teams.

Learning goal: development of logical thinking, training of memory, attention, the ability to navigate the terrain, instilling skills in students healthy lifestyle life and safety.

educational goal: Scenario quest for children, like all children's events, is aimed at educating a positive, friendly, sociable person. Cultivate a sense of teamwork, respect for each other.
Each team receives route sheet. It indicates in what sequence you bypass all the stations:


  • Actions in the event of an emergency;

  • Crossing to the coast;

  • Obstacle course;

  • Warning: bad advice;

  • Fresh water;

  • Crossing;

  • Dinner;

  • Fishermen;

  • Dwelling;

  • Hygiene;

  • Dr. Aibolit;

  • Sports;

  • Way home;

  • Road safety;

  • Since the plane crashed, you should find:

  • Person - 5 points for each;

  • Black box - 10 points (optional);

  • Documents - 10 points (optional);

  • Gifts - sweets.

The team that reaches the finish line first and scores the most points wins.


Wish you luck. Forward!

Start of the competition.

Students disperse to the stations indicated on the route sheets.

Station OBZH "Actions in the event of an emergency"

(school porch)
The plane crashed. The situation is emergency! But everyone survived! Therefore, the first station is called "Actions in the event of an emergency"
Questions and tasks

The team deliberates for 10 seconds, the answer is given by the captain.
1. Which services own the phones 101, 102, 103, 104? (Ministry of Emergency Situations, police, ambulance, gas service.)
2. How can you extinguish burning gasoline?
a) sand
b) water;
c) foam fire extinguisher.
3. If you smell gas, how can you check if there is a gas leak?
a) coat the suspicious joint of the pipe with soapy foam;
b) bring a burning match;
c) sniff a suspicious pipe joint.
4. Up to what age do the traffic rules prohibit children from sitting in the front seat of a car?
a) under 14 years of age;
b) up to 15 years;
c) under 16 years old.
5. What should be done in case of an acid burn?
a) Wipe the burned area with cologne;
b) wash with soapy water or soda solution;
c) rinse with a solution of boric or citric acid.
6. How can you not extinguish a live electrical appliance on fire?
a) the earth;
b) water;
c) powder fire extinguisher.


Shore crossing station

(school yard - inner)
After the plane crashed, everyone ended up in the water. But among the passengers there was a professional swimmer - he will burn everyone to get ashore.
Crossing in hoops”- the captain and the first participant climb into the hoop and move to the landmark, the first participant remains, and the captain with the hoop returns for the second participant. And so on until the captain transfers the entire team.
Obstacle Course Station

(gym)
So you got to a desert island. But what is it? An obstacle course has become on your way, only after passing which you can be safe.
In front of you is an obstacle course. You need to pass it on time. Therefore, each participant must do everything as quickly as possible.


  • First you run around the cubes.

  • Then crawl under the net.

  • Throw the ball into the ring 3 times: if you miss, you earn a penalty point for your team.

  • And now you come back, pushing up with your hands on the bench.

  • Do a forward roll.

  • And finally, do a somersault back.
Station "Attention: bad advice"

(tennis)
The island seems uninhabited, but it is impossible to lose vigilance. Suddenly natives or wild animals will attack you! Now we will check your attention.

And now I suggest you listen to advice.

If our advice is good,
You clap your hands.
On the wrong advice
Say, "No, no, no!"
If at least one of you starts clapping or saying “no” incorrectly, I assign penalty points.
Constantly need to eat for your teeth
Fruits, vegetables, scrambled eggs, cottage cheese, yogurt.
If my advice is good, you clap your hands.

Do not gnaw the cabbage leaf, it is very, very tasteless.


Better eat chocolate, waffles, sugar, marmalade.
Is this the right advice? Children. No no no!
Lyuba told her mother: - I will not brush my teeth! -
And now our Lyuba has a hole in each, in each tooth.
What will be your answer? Young love? Children.Not!
To give shine to your teeth, you need to take shoe cream:
Squeeze half a tube and brush your teeth.
Is this the right advice? Children.No no no no!
Oh, awkward Lyudmila dropped her brush on the floor.
He picks up the brush from the floor and continues brushing his teeth.
Who will give the right advice? Young Luda? Children.Not!
Always remember, dear friends:
You can't go to sleep without brushing your teeth.

You brushed your teeth and go to bed.
Take a sweet bun to bed.
Is this the right advice? Children.No no no no!
Remember useful advice: you can not gnaw on an iron object.
If my advice is good, you clap your hands.

To strengthen teeth, it is useful to chew nails.


Is this the right advice? Children.No no no no!
Station "Fresh water"

(volleyball court)
Despite the fact that there is a whole ocean of water around, you cannot drink it, as it is salty. And to get to fresh water you need to go over the bumps and not fall into the swamp.
bumpy running is carried out on an asphalt surface, on which circles d \u003d 25 - 30 cm are depicted - “hummocks”. Here on these "bumps", jumping from one to another, it is necessary to cross the "swamp" and get to fresh water.
Station "Crossing"

(gym)

In order to find food, you need to cross the river crossing.


Hinged ferry: a gymnastic bench (beam) is turned over on the ground, it is securely fixed at the edges, and there are mats under it. This is the "river". The task of the students is to go through the “river” along the log and not lose balance, otherwise you will find yourself at the bottom.
Lunch Station

(gym)
Lunch on a desert island is not so easy to find. Need to work hard!
Relays on time.
Kangaroo"- holding the ball between the legs (above the knees), move forward in jumps to the landmark and back. When you return, pass the baton to the next player. If the ball fell to the floor, you need to pick it up, return to the place where the ball fell out, pinch it with your feet and only then continue the relay.
Take it, bring it”- at the opposite end of the site draw 4 circles. The first players are each given an item bag. On a signal, the children run and lay out all the objects 1 in a circle. And the empty bag is passed to the second numbers. The second numbers run, collect items in a bag and pass the bag to the next player, etc., until they have collected all the items.
Station "Fishermen"

(shop near a small school)
I think everyone is a little hungry. To begin with, let's catch fish to pamper our team with a glorious fish soup. The task is to catch a fish with a fishing rod with a magnet. Who will catch more?
Station "Housing"

(under the birches near the school)
The weather is warm, but the rainy season will soon come, so you need to take care of housing. We will build a hut from branches that need to be collected.
jumping rope everyone can perform, the judges count the number of jumps in 1 minute. How many jumps - so many branches for the hut.
Station "Hygiene"

(near the washbasin)
Guys, you are on a desert island. But even here it is necessary to observe the rules of hygiene!
great washbasin,
The famous Moidodyr,
Wash basin head
And washcloth commander
prepared tasks for you.
The causes of many diseases are non-compliance with the daily regimen, malnutrition, and a sedentary lifestyle.

Hidden in the riddles you are about to hear are the answers to staying healthy. Find them.


Ripe, juicy, colorful,
On the shelves, noticeable to everyone,
We are useful products
And we just call... (fruit).

Escapes like a living thing
But I won't release it.
The point is quite clear:
Let him wash my hands. (Soap.)

To deal with illness
We must boldly... (to temper).

Don't feed, don't drink

And health gives us. (Sport)



bone back,
hard bristles,
Friendly with mint paste
Serves us diligently. (Toothbrush.)

The doctor is rarely needed,
Who is friends with me:
The skin will darken
He will get better. (Sun.)

Gum Akulinka
I went for a walk on the back.
She's going to
Wash your back red. (Washcloth.)

Waffle and striped
Smooth and shaggy -
Always at hand.
What it is? (Towel.)

You always need me
Hot and cold.
Call me, run
Protected from diseases. (Water.)

As many as 25 cloves
For curls and tufts.
And under each under the tooth
Hair will lay in a row. (Comb.)

So that we never get sick,
So that the cheeks burn with a healthy blush,
So that we teach lessons for five,
To be cheerful at school and at home,
To be healthy in excellent order, -
Need to work in the morning... (charging).

Station "Doctor Aibolit"

(dean's office)
1. The sun is shining on the island, but people began to feel bad. Is it possible to start a tropical fever?
The game "Doctor Aibolit"(time relay). Aibolit is chosen in the team. A large box of pins stands in the center. Aibolit takes one pin - a thermometer - and puts it under the arm of the members of his team. Who quickly?
2. Pick up antonyms to the words: "healthy" "sick"

Strong Weak

Fast Slow

Flexible Rigid

Cheerful Sad

Bold Cowardly

Hardworking Lazy

Optimist Pessimist

Happy Unhappy
Station "Sportivnaya"

(near the gym entrance)
Even on a desert island, sports hardening is needed. Everyone chooses the sport that he likes.
Exercise: determine the name of sports according to the scheme.

Station "Road Home"

(on the school porch)

So the ship came to the rescue. The road home is long and there is time for a little quiz.


  1. When smoking, a person inhales the same poisonous gas that is contained in car exhaust. What is the name of this gas? /carbon monoxide/

  2. Which organ, along with the lungs, is most affected by smoking? /heart/

  3. Is it true or not that physical exercises negate the harmful effects of smoking? /No/

  4. Remember the saying about cleanliness.

  5. Is it true or not that smoking is highly addictive? /right/

  6. What does the term "passive smoking" mean? /when you sit next to a smoker/

  7. How many known carcinogens are contained in an average cigarette - 4,8,12 or 15? /15/

  8. Name bad habits that are bad for health?

  9. What according to Chinese folk wisdom alone brings 100 sorrows and 1 joy? /alcoholic drinks/

  10. Doctors believe that this is the most accessible of all substances to which a person develops a drug addiction? /nicotine/

  11. Bragg says that there are 9 doctors, starting with the 4th one - natural nutrition, fasting, sports, rest, good posture and mind. Name the first 3 doctors. /sun, air and water/

  12. Doctors believe that the most common contagious infectious disease in the world is the common cold, but what is considered the most common non-contagious infectious disease in the world? /caries/

Station "Road Safety"

(in the school yard - near the porch)
Teacher. Guys, so you returned to the city from a desert island and probably forgot the rules of the road.
1. Let's check if you know how to be attentive and play a game "Traffic light".
If I show a green light, you stomp your feet, yellow - clap, red - be silent. If at least one of you makes a mistake, I assign a penalty point.
2. Now let's turn on our imagination. The Guess Game.
There is no end to the line where there are three dots ...
Whoever comes up with the end, he will be well done!

Where the flow moves, where there are so many cars,


The guard whistles the whistle - it means there ... (road).
Knows the rules of the movement, like a lesson teacher,
Plus driving skills. Call him... (driver).
I don't need to eat oats to take you.
Feed me gasoline, give me rubber on the hooves,
And then, raising the dust, it will run ... (automobile).
3. Once again I want to check your attention. The game I'm going to play is called "Cross the road."
You line up, we put a rope in front of you at a distance - this is the road marking line.
When the traffic controller, that is, me, shows a green light, you take a step forward, yellow - you stand still, red - you take a step back. Whoever makes a mistake leaves the road.
You must try to cross the road with the whole team.
"The documents"

(10 points for finding + extra points for correct answer)

(at the secretary)
"Parts of the world"

Remember and name parts of the world (America, Africa, Asia, Europe, Australia, Antarctica).

"Capital"

The capital is the main city of the state, the city in which the government is located. It is in the capital that people who have crashed will be issued passports. Your task: to find the capital of the named state and write down its name in empty cells.


The host asks the question: "The capital of Ukraine?".


Children write the answer, lining up by letter:

To

And

E

AT

France Paris

China - Beijing

Russia Moscow

Belarus - Minsk

Mexico - Mexico City

Australia - Sydney

Turkey - Istanbul

Bulgaria - Sofia


"Black box"

(Additional 10 points + points for the correct answer)

(for technicians)
You have found the black box. But in order to decipher the cause of the disaster, you need to finish the proverbs.
Say the proverb.

We all need health. No wonder the people came up with a lot of proverbs and sayings about this. Do you know them?


A healthy body in a healthy …(spirit)

Smoking is health... (harm)

A quick and deft disease is not ... (catch up)

Before the wedding... (will heal)

Health is not... (buy)

In a healthy body... ( healthy mind)

Keep your head cold... and warm feet
People

(Additional 5 points for each found passenger)

(hide in different places of the yard and school)
Summarizing. And so our adventure came to an end. All tasks completed. Everyone is in good health and at home. And all this is because using logical thinking, the ability to navigate the terrain, sports skills, knowledge of the basics of life safety, a positive, friendly attitude to each other, the ability to work in a team - you were able to overcome all the obstacles and return home with honor.
Team awards.
Be friends with sports, go hiking -
And boredom will then be nothing to you.
We are ending the holiday and we wish you
Health, success and happiness in everything!
The merry holiday was a success -
I think everyone liked it.
Farewell, farewell!
Everyone be happy
Healthy, obedient
And don't forget sports!