Quest for children in nature “Summer holidays. Game quest for a summer health camp Scenarios for quests in a children's camp

Real estate

I want to add some ideas for summer camp. I really hope that some of them will seem fresh and relevant to you. If everything can be organized, the children will not only be busy, but also have plenty of fun.

Each camp has its own traditions: excursions, special rituals for getting to know each other, verified numbers for opening and closing shifts, sport competitions and competitive programs. If the action plan is not overloaded with events, feel free to take on the implementation of these ideas.

Fun activities at the children's summer camp

I tried to describe ideas that do not require large expenditures. Of course, these ideas can only be realized creative people who love their job very much. Fortunately, among the leaders of such a majority. Good luck and have a great summer!

Feature Film

To begin with, write down all the stages of filming a short film by the minute and familiarize yourself with the program of the film day at the evening gathering of the detachment, otherwise it will take 5 hours to come up with a plot. The help of counselors is necessary, you also have a role - the director of the picture.

in the first half of the day:

  • choice of genre (detective, melodrama, western, action, drama, comedy, historical film, fantasy, adventure film, disaster film, fairy tale film)
  • script writing
  • preparation of costumes, props, scenery
  • learning roles, choosing a "voice-over"

after noon:

Shooting multiple takes, choice the best option(we shoot everything in a row, it is very difficult to mount, although modern applications for smartphones allow you to do this). The film should not last more than 3-5 minutes. Checked: in such a time you can have time to show the plot, climax and epilogue.

in the evening:

  • red carpet for the arrival of film festival stars
  • general viewing of all films on a large monitor
  • jury awards for best role”, for “best script”, for “best costumes and make-up”, etc. "Oscar" get all the units, of course. As rewards, we had a cylindrical package of chips, because then everyone got at least a couple of potato circles.

Comic Olympics

I will definitely someday describe such a holiday in detail, now I will sketch out a few ideas.

Let there be a "mix" of winter and summer games. In order to justify the name "comic", we came up with funny accessories for each stage of the competition. The photos turned out to be very funny, the children then gladly posted them in in social networks. These were funny noses, headbands, ears, wreaths, plastic ties, ear pendants, funny carnival glasses. In other words, the long jump with a red clown nose is no longer just an Olympics ...

  • come up with a comic opening of the Olympics with Greek goddesses in sheets, the transfer of the Olympic flame and the procession of teams with the flags of fictitious countries
  • we create a relatively long obstacle course in which elements of several sports are mixed. We drew arrows with chalk, indicating the direction of movement of athletes along the paths of the camp (about 600 meters in total), but every 70-80 meters there was a “station” for passing tests. We assign a number to each child (we draw on a leg or arm) so that we can determine the personal and team championship

Here are examples of stations (children run a segment of the distance, get an extra point for a hit, a miss - zero points):

  • badminton (throw a shuttlecock into the basket with a racket from a distance of 3 meters)
  • basketball (get into the ring)
  • athletics (long jump, high jump - we evaluate the overcoming of a certain mark)
  • weightlifting (hold a 1.5 liter plastic bottle at arm's length for a while)
  • fencing (we force the opponent out of the circle with swords from long sausage balls)
  • biathlon (we will not shoot, just knock down a pyramid of disposable cups with balls with 250 ml of water)
  • you can add more tasks for accuracy, strength and dexterity, physical education teachers have a lot of ideas in stock, attach them to the preparation

Mind games

It can be a "Brain Ring" or a game in the format "What? Where? When?" If you create the right mood and entourage, getting into the elite club of connoisseurs will be a matter of honor.

There are collections of questions on the Internet according to the age of the participants, there will be no problems with this. For example, .

  • teams need to be formed a couple of days before the start of a series of games, we announce the names of the selected players over the speakerphone
  • several teams can play at the same time, the answers in this case are written on special forms, the host collects and voices all the options or only the correct one
  • prepare game tables: cover with bright disposable tablecloths, lay out notepads, pens
  • make comfortable seats for spectators-fans of each team
  • let 2-3 responsible children mark one minute of discussion with a stopwatch. Give them whistles or horns to signal commands with loud horns
  • organize a tea break once per game (compote is also possible)
  • come up with a couple of questions using black boxes
  • spend 2-3 musical breaks, attracting artists from the camp
  • be sure to establish your own "crystal owl", even a soft toy
  • find the music “Our whole life is a game” and short musical interludes to attract the attention of viewers and players to a new stage of the game

Entertainment programs for birthdays

I can offer my ready-made interesting scenarios, from which it is easy to make a fun program for congratulating summer birthdays. In the camp, they usually gather together all the guys who had a birthday during the last shift.

Gallery of portraits

Such beauty can be done not only on paper, but also on asphalt. We did something on large paving slabs (50x50), which themselves looked like separate canvases. With chalk, you can draw the face itself, but the hair and collar are made from improvised materials. You can use fallen needles, pebbles, leaves, twigs, petals, blades of grass, expanded clay, pieces of bark, etc. Children will come up with it, no doubt! I found something similar on the internet:

Fashion show on Mars

Each squad needs to create a costume (if desired, 2-3 costumes) of an alien from outer space “out of nothing” per day. From newspaper and magazine pages, plastic bottles, garbage bags, shreds, adhesive tape and dry branches, etc. You need to write a verbal description for the costume, let it be a defile of aliens in accordance with all the rules.

To be honest, when we held such a competition, the winner was the team that drew and cut out of paper many schemes of galaxies with planets of different sizes, then fastened these individual elements together. It turned out a dress-the universe ...

The second place was given to the dress of the space bride made of white towels. Then he had to be untied and returned to the camp in the laundry, but it was funny. A pair of toilet paper mummies hosted the awards ceremony.

Themed disco, dance battle or flash mob

Here, too, the whole point is in lengthy preparation. We give a task for the first half of the day - choice musical composition, staging a mass dance. Usually, simple movements are learned for extras in the background, and several soloists alternately come to the fore and show complex elements.

If you manage to match the accessories (for example, decorate ordinary sunglasses with paper stars or make funny ties), the numbers turn out to be even more spectacular.

In the evening - viewing and evaluation of rooms.

A flash mob is more difficult to arrange, since the dance should come as a surprise to all the uninitiated. Our guys once prepared a very good dance, the timing was good (boring waiting for lunch at the entrance to the dining room), but the music sounded too quiet, as the children used a regular phone. When it became clear that the effect of such a flash mob was too dull, the music began to be played on serious equipment. For the sake of such a case, the camp management will definitely help.

New! Quest for children in nature "Summer holidays" - a ready-made set of colorfully designed tasks with which you can organize an exciting quest with the search for a hidden treasure for children in nature (in the country, in the village, on the street in the yard of a private house or cottage, in a children's camp, on the banks of a river or sea, on seaside resort).

Quest for children in nature "Summer holidays" is a great way to have fun with children in nature during the summer holidays.

All the tasks are completely ready - you just need to select the most suitable ones by keywords, print them out and arrange them right before the start of the game in accordance with a well-thought-out search chain.

Ready scripts for the quest. Detailed information can be viewed by clicking on the image of interest.

About the kit

  • Quest for children in nature "Summer holidays" includes a set of tasks, each of which is hidden in a specific place. The solution to each riddle points to the location where the next clue is hidden. Thus, a chain of tasks is obtained, which must be completed step by step in order to find the hidden surprise.
  • The quest provides for a wide variety of universal places in nature (in the country house, in the village, on the street in the courtyard of a private house or cottage, in a children's camp, on the banks of a river or sea, in a seaside resort), where you can hide riddles and the surprise itself.
  • The kit allows you to create your own unique search chain: tasks can be arranged in any sequence and make any number of stages, which is very convenient for the organizer of the quest.
  • Hints are colorfully designed, contain interesting puzzles and quick wit tasks based on word games. The set contains 8 types of tasks with various options keywords.
  • The kit is designedfor children from 8 years old. The tasks are not primitive, they are selected in such a way that they will be interesting not only for children, but also for teenagers.

With this kit, you can organize a quest:

  • for two commands: each type of task is made in two versions, with different keywords - so that the teams have equal chances, and victory depends on the speed of reaction and quick wits of the players;
  • for one player or for one team of players: in this case, the organizer of the game will have a choice of the most convenient places in nature for compiling a search chain; in each type of task, you need to choose the option with the most appropriate keyword.

Set design

You can start the quest game in an original way with the help of a special postcards. It is stable and cooks in just a few minutes (details included), in the middle is the first clue; postcard format - A4. When finished, it looks like this:

assignment assignments

Description of tasks

(in brackets are key places where you can hide clues and a surprise)

  1. parrot hint ( package, pole ). Interesting cipher.
  2. Confusion on the beach ( stone, flower bed). Observation task: you need to find slippers that do not have a pair.
  3. At sea (bag, hat ) . Interesting and colorful work.
  4. cloud cipher ( coniferous tree, fruit tree). An exercise in mindfulness and concentration.
  5. Mysterious Beasts ( magazine, newspaper) . A fun task, you need to figure out which animals are hidden in the picture.
  6. giraffe clue ( water, bush). Checking knowledge of the Russian language :)
  7. Wrong letters ( fencing,leading). To read the hint, you need to cross out all the wrong letters.
  8. Stash ( gate,porch). The original logic puzzle.
  • postcard to start the quest
  • recommendations for the preparation and conduct of the quest
  • tasks and answers (each task is immediately followed by an answer, and for convenience and clarity, all answers are formatted in the same way as the tasks themselves)

The kit is offered in in electronic format- you need to print everything you need yourself on a color printer(postcard and assignments look great on regular office paper).

Kit format: tasks and answers - 32 pages, instructions - 5 pages (pdf files), postcard to start the quest (jpg file)

After clicking on the button, you will be transferred to the Robo.market basket

Payment is made through the payment system Robo cashier over a secure protocol. You can choose any convenient payment method.

Within an hour after successful payment, 2 letters from Robo.market will be sent to the mail you specified: one of them with a receipt confirming the payment made, the other letter with theme“Order on Robo.market #N for the amount of N rubles. paid. Congratulations on a successful purchase!" — It contains a link to download the content.

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AT recent times parents often choose a quest as an entertainment for a children's holiday. And this choice is fully justified. After all, the kids most of all at the holiday are waiting for entertainment, they want active recreation. And of course, children love to solve mysteries and riddles. Therefore, a series of tasks united by a single goal, theme, always delights children of any age.

Parents, on the other hand, want the quest to be simple in terms of its implementation, it required a minimum of props. This is especially true if the holiday takes place in nature and a quest game for children is planned on the street.

It is this scenario of the quest that we want to present to you. It is designed for preschoolers and elementary school students who know letters, numbers, can read and write. All tasks are simple, they can be solved by a preschooler or a first grader.

The theme of the quest is animals, and tasks are somehow connected with them.

The quest is designed for one team, that is, all participants go through it together, everyone has a common goal, there are no winners and losers, which means that no one will be offended.

Adventure can be organized in the forest, in the park. A prerequisite is the presence of trees, bushes, grass. Locations with tasks do not have to be far from each other, even if they are all in sight. Participants still do not know in advance in what order they will go through the stages

Preparation and necessary props

First stage

You will need: an envelope, a sheet of paper with crossword puzzle tasks, a sheet with the crossword puzzle itself, a pen, pencil or felt-tip pen.

We hide the crossword puzzle and tasks for it in an envelope. The envelope should be in the hands of the person leading to the start of the quest.

Second phase

You will need: a file, a printed image of a goat, printed and cut out words and syllables, clothespins or paper clips, on which words and syllables are attached to the bush.

We are looking for a suitable tree, next to which a bush grows, or just a separately growing bush. The file with the image of the goat and the text of the task are hidden in the file. We attach the file to a tree or to a bush with a rope or a button. We attach words and syllables to the bush with clothespins in random order. It is not necessary to hang everything in plain sight to make it more interesting, we hide several of them deep into the bush.

Third stage

Props: a file, a printed image of a fox, an envelope with a task, several matchboxes or capsules from a kinder surprise, printed tips and a few empty pieces of paper that are hidden in matchboxes.

In the file we put the image of the fox, the text of the task and attach it to the tree.

There should be more boxes than hints. Some will have pieces of paper with hints, and some will have blank pieces of paper. This will complicate the search process and make it more interesting. We hide the boxes carefully, for this it is advisable to look for tall grass. Matchboxes can be replaced with capsules from kinder surprises.

Fourth stage

We need: a file with a picture of a cat, an envelope with a printed task, several identical ropes, 9 figures of mice cut out of cardboard. Each mouse has a letter. From the letters you can make the word "treasure".

We attach the file with the image of the cat and the task to the tree. We string the figures of mice in random order onto the ropes - 2-3 pieces for each rope. We wind the ropes around the tree so that it is not too easy to unwind them.

And here is the mouse template:

Fifth stage

Props: a file with an image of mice and a task. You will also need a bucket of sand and a lockable box. Treasures will be hidden in the box. You can use sweets, small toys, souvenirs, stickers and other pleasant things as treasures.

We hide the key to the lock in a bucket of sand.

Well, now we are starting our quest for children in nature, the tasks have been prepared and are waiting for the participants.

Adventure start

The facilitator holds an envelope with the first task. The envelope contains a crossword puzzle that needs to be solved. There are only four riddles in the crossword puzzle, the answers to which fit into the cells, and as a result, in the gray cells we should get a key word. It is this word that will lead us to the next task.

Puzzles:

  1. On the top of his ears, he sleeps on a pillow. Mice hunter, who is it? …….(Cat)
  2. Our grandmother is ready to give milk ...... (Cow)
  3. He jumps very deftly, he loves carrots (Hare)
  4. It barks loudly, guards, protects from villains. (Dog)

What word did we get? Goat! So we are looking for the next task where the goat is drawn.

Location Goat

The guys run to the tree, on which the file with the image of a goat is attached. The following task is found in this file.

The text of the task: “Dear children! When I was grazing in the forest, I noticed that unusual leaves appeared on the bush. Apparently, they were left here by forest animals. The leaves must be collected and unraveled what is written on them.

Participants collect pre-prepared leaves with words and syllables from the bush. In the words, some syllables are missing, they must be inserted.

The words:

syllables:

We insert syllables into words and get the names of animals:

  • squirrel;
  • hamster;
  • chipmunk;
  • chinchilla;

Host: And now let's see if there is something in common between our animals? Maybe one of them is redundant?

Children should guess that almost all of the listed animals are rodents, except for the fox. If it’s hard for children to guess, the facilitator can ask leading questions: what do all these animals eat, what do they have in common? appearance etc. In the end, the children come to the conclusion that the fox is superfluous on this list. Here it will be the key to the next task. Children are looking for a tree with a picture of a fox.

Location Chanterelle

Host: Let's get the envelope and see what task the cunning fox has prepared for us.

The host takes out an envelope and reads the task: “Hello guys, I'm a fox-sister. Help me in my trouble! I had clues, but I ran, waved my tail and the clues fell apart. Help me collect them!”

Children look for matchboxes with clues in the grass. Then they open each of them and guess what is hidden in them.

And here are the hints:

  • not water, but liquid, not snow, but white (milk)
  • lives in the river, but not a frog (fish)
  • it can be for children, and cheesecakes (cottage cheese) are also made from it
  • small and gray, and everyone is afraid of her (mouse)

Presenter: Well, the children, we helped the fox with clues, but what is encrypted in them?

Children try to guess on their own, if they fail, you can tell. All the clues are the food of some animal. Which one exactly? That's right, cat! So now we need to look for a tree with a picture of a cat.

Location Cat

Host: Guys, let's see what kind of task the fluffy cat has prepared for us. We take out the text of the task from the envelope.

Text of the task: “Hello kids! I got lost in the forest and lost all my mice along the way. Help me find them. I know for sure that the mice should tell you something very important, but I don’t know what exactly ... ”

Kids unravel the rope on the tree, removing cardboard mice from it. When all the mice are removed from the rope, you need to make a word from the letters depicted on them. Participants make up the word “Treasure”.

Moderator: What did we get? Treasure! What does it mean? That the treasure is already somewhere close! And who gave us a hint about the treasure! Correctly! Mice! So the next task is looking for mice.

Mouse location

Children approach the tree with mice, the leader takes out a task from the file.

Text of the task: “Hello kids, we are mouse friends! The key to the treasure was hidden in our mink, but the mink fell asleep and now the key is under the sand. Help find the key, and as a reward you will receive treasures from a secret chest.

Participants together look for a key in a bucket of sand. If you want to complicate the task, take several different keys and hide them in the sand. Then the guys will have to sort through several keys before they find the right one.

When the key is found and the chest is opened, the kids are happy to take their treasure!

Conclusion

It is good to organize such a quest when the holiday comes to an end. Sweets found in the chest can complement the sweet table.

The duration of this quest is from half an hour to an hour. The duration of the event will depend on the participants themselves and on the facilitator, in particular, on whether he will prompt them, ask leading questions.

If desired, you can supplement the children's quest on the street with a map. Make such a map based on the location of locations in your area. Although the card does not play a special role in the quest itself, it is rather for the general surroundings.

Almost all the props can be found in any stationery store, which greatly simplifies the organization of the quest. The exception is a bucket of sand and a box with a lock. If it is not a problem to find a bucket and sand, then the box will have to be selected in size, it is possible to decorate it, because it is still a treasure. Well, you have to use dad to attach a lock to the box.

We wish you a lot of fun children's holiday!

Scenario of the quest game "Keys to Summer"

Leading: The summer months turned to our camp - June, July, August. They complain that a catastrophe could happen in their Calendar country. Gone are the ancient summer artifacts, without which the summer may fade away. They were kept in the residence of the Firebird, the queen of the Summer months. All that remains is the magic mirror, through which the Firebird searches for his artifacts. She follows the trail of the kidnappers and leaves her feathers for volunteers who love summer vacations to help her find what's missing. The summer months gave us three feathers of the Firebird, from which we need to start the search for artifacts.

Host: We do not know how insidious the thieves are, so we will split into groups to make sure we find all the missing artifacts.

Division into groups by using summer months (cards with the words "June", "July", "August")

Remember the three main rules for finding artifacts:

  1. Move only as a group.
  2. The search area is marked on the map. If your group goes outside this area, then you will not be able to be the discoverers of artifacts.
  3. At each point, you need to find the Firebird's feather and determine the location of the next point. The firebird's feathers should lead to a cache where the artifacts are hidden.
  4. If you find someone else's "feathers" - leave them in place, otherwise the search thread will be interrupted.
  5. After you have found all the artifacts, you return to this place. Only by linking together all the artifacts can we avert disaster.

The first (blue) route (the starting point is marked on the map):

  1. “From the big money box, go straight to the big clock and after counting 25 cells, look around.”
  2. "The third tree is from the one whose name is unknown to the one who knows all the brides and grooms."
  3. “All the benches stood in a row, and she was alone, standing in the sun, but looking at the time.”
  4. Meets June. Team building game. June gives the pen, which says about the cache. “In the center is a circle, from the circle are rays. One beam goes where you go every day. Follow the beam and it will reveal the secret to you."
  5. In the cache - an artifact and a feather. "A colorful rooster will tell you where my feather is"
  6. “Come back home, but don’t forget to look at the newspaper on the way”
  7. "Your journey has come to an end - you will find a cache in a brick wall."

The second (green) route (for kids):

  1. “From the SUT door, go left, then turn left again, go straight up to the first long step. From it, look to the right - you will see an iron rod, and there it’s not far from your feather.
  2. "Count three lanterns from your left hand big man take a look around"
  3. "Look at the clock, right below it you will find your pen"
  4. Meets July. Team building game. July gives the pen, which says about the cache. “An unusual ring in iron bars is chained. You will slowly go around it, and in the hollow you will find a cache.
  5. Feather in the hollow: “And now the main condition is that you should always have a big watch behind your back. You will find the path by the riddle:

In a piece of pastry there was a place for the filling,

Inside it is never empty - there is often meat or cabbage.

  1. "Come back home, the last feather is hidden behind the second door"
  2. “Your path has come to an end, it remains to find an artifact where the yellow-green miracle Yudo stands”

Third (red) route:

  1. Start your countdown from the hottest spot in the park, which should be behind you. On the way you will meet an obstacle - go around it to the right, and go straight again. At the end of the path, look around and find a feather.
  2. Your pen is where the weak have no place.
  3. Stand so that there is a clock on top, a wall on the left: between them is a feather.
  4. Meets a character. Team building game. The character gives the pen, which says about the cache. "Find a spruce by right hand the man that the whole city looks at on his birthday"
  5. From where you are standing, count out 4 answers to this riddle.

“It is worth the whole day - he is not lazy.
And when the evening comes, the work will start”

  1. "Go back home, but don't forget to inspect what's at the door"
  2. “Your path has come to an end, it remains to go through two doors, turn right and find a cache near the one that sees the waves in a dream.”

At the end of the route, the teams show the found artifacts and express their assumptions about their role.

The facilitator concludes:

Hourglass, which count the summer time

water bottle, which stores an inexhaustible source of moisture

solar disk that reflects in the sky and the sun gets brighter

Wand of Neptune, which restrains the water element and makes it possible to swim in reservoirs.

Book of Transfiguration, which records the signs of summer time

web of dreams, which catches all nightmares and fears and does not allow them to scare tourists on a hike

The game ends with a flash mob in honor of the summer holidays

Quest - game "Adventures in the country of Nangiyale" based on the book by A. Lindgren "The Lionheart Brothers"


Target: rallying children, strengthening friendship, mutual understanding and mutual assistance in the team.
Tasks: Develop in teenagers logical thinking to promote the development of independence and responsibility, the ability to make and implement decisions.
The game was invented by me for teenagers having a rest in a summer camp in Korablinskiy KSTSON. During class, I read to them the book "Brothers of the Lionheart." This is a wonderful book that you can not just read, you can play it! The children listened attentively, answered questions, and received stickers as prizes - stickers for the future game, in the form of a crown. These stickers (3 each) were subsequently used as "currency" for hints. Before the start of the game, the children put stickers on their T-shirts like badges. I came up with a quest based on the book, in the spirit of those mysterious and incredible adventures that the characters go through.
The quest requires careful preparation - several organizers - assistants, a comfortable platform - we played the game in a city park, props: a ball - papier-mache piñata, wooden saw cuts, scarves, buckets, wooden swords and shooting bows, sticks for collecting coins, plastic bottles with drinking water(children can drink, it was hot), envelopes with prompt texts. Some of the props were made by hand. Important: do not allow adults present to suggest something and interfere with the course of the game!
1. Divide children into 2 teams. Commanders - two people with the maximum number of stickers, gain commands for themselves. The teams are given the first task - a bag of sweets. You need to guess that inside the wrappers there may be clues. In one of the candy wrappers there is a note: “Listen carefully!”
2. Players must hear and locate a cell phone hidden in the grass nearby. Attached to the phone is a piece of paper with a number to call and ask for a hint. Hint - "Shooting at the target"
3. Paper baskets (not very high) and a bag with prepared crumpled papers are attached to two trees. Children from a certain distance throw pieces of paper at a target. When all the papers were in the bucket, and the players did not guess what to do next, they can ask the host for the next clue.
4. The hint (in the form of a vertical list of words) is given in a sealed envelope. By capital letters from top to bottom you need to read the phrase - "The hint was in your hands." This means that you need to look for the continuation of the game in crumpled pieces of paper.
5. Players unfold the papers and look for a clue. One of them has a message (back to front)
Not water, not land - ashus en hells eN
You can’t sail away on a boat - shyovylpu en ekdol an
And you won’t pass with your feet - shёdjorp en imagon And
Children must read and guess the riddle - "Swamp". As soon as the word - the answer sounds, the leader leads the team to the "swamp".
6. Task "Swamp". Labyrinth principle, entrance and exit.
Swamp bumps are laid out with wooden cuts (15 pieces), and since there is a lot of space, you can go through this type of distance with the whole team, holding hands. If one of the children stumbles and falls into the swamp - for three stickers he can return to the team, otherwise he leaves the game. On the last cut, an orange arrow is drawn, which points to a mark on the tree. There is a bow with arrows hanging from which you need to shoot.
7. Archery task. The legend is explained to the children. They ended up at the place where Hubert hunted wolves. On the plastic bottles with water (they depict predators) images of wolves are attached. The whole team takes turns shooting at the bottles until they fall. The labels must be removed (the skins are removed from the wolves). One of the labels has a hint - "Go to the Karmafallet waterfall and get 100 coins." The team is given a specially made stick with a tin scoop.
8. There is an active fountain in the park, so the children quickly guess that they need to go to it. Before the start of the game, the organizers threw a handful of small (ten kopeck) coins into the fountain, they glisten in the sun. (Here the children took off their shoes in the blink of an eye and ended up in the fountain, they had to be fished out of there). When the coins are collected, the question arises: What to do with them? Hint: buy something!! Children are invited to find a seller.
9. The seller is in the far corner of the park, he has a poster in his hands: "Here you can buy something for the quest." The seller offers each team to buy 3 boxes. Boxes - one with pebbles, another with sweets, the third with a hint (cost - 10, 20, 30 coins) Children decide that they need to buy all the boxes. The hint says - "It's time to go to the underground passage!". Children go with the leader to the "Underground"
10. All participants are blindfolded, they join hands and start moving in complete silence. According to legend, the team makes their way through the underground passage, and the guards of Tengil, Veder and Kader, are standing at the top, they can shoot from bows. On the track across, you can put obstacles - a stone, a stick or pull a rope across. The host talks about the dangers encountered, gives commands - bend down, sit down, freeze, etc. The team goes through the bushes, bypasses the trees.
11. The host leads the team to the "Knight's Tournament". We go to the stage located by the fountain, outline the area with chalk and arrange a tournament with wooden swords. Only boys play. Whoever goes out of bounds first, loses. The winner is given the right to break the piñata fixed at the top. The impact shatters the piñata, sending candy rain down on the heads of the enthusiastic players.
The children really enjoyed the game. How many experiences, disputes and trials they endured! How difficult it was to make your way through the “swampy swamp”, holding hands tightly, risking stumbling! How accurately it was necessary to shoot from a bow at the "wolves" baring their mouths on the narrow mountain paths! How scary to walk in the dark under the "fortress wall", keeping complete silence, and being afraid of every loud sound! And how joyful to finally guess the meaning of the encrypted note! To the delight of the townspeople walking in the park, the quest included a lot of different tasks, so by the end of the game spectators gathered around us. Do you want to instill courage, strong character and the will to win in your children? Then read them the book by A. Lindgren "Brothers of the Lionheart"!